How do you type event handlers?
The basic principle
- All events are descendants of
React.SyntheticEvent. - Handlers are tied to an element:
HTMLInputElement,HTMLButtonElement,HTMLFormElement,HTMLDivElement, and so on. - Convenient callback aliases:
React.MouseEventHandler<T>,React.ChangeEventHandler<T>, and others.
javascript
// The general form
const handle = (e: React.SyntheticEvent<HTMLDivElement>) => { /* ... */ };
// With the alias (recommended, shorter)
const onClick: React.MouseEventHandler<HTMLButtonElement> = (e) => { /* ... */ };Common cases
Click (mouse)
javascript
const onClick: React.MouseEventHandler<HTMLButtonElement> = (e) => {
e.preventDefault();
};Change (input, select, textarea)
javascript
const onChange: React.ChangeEventHandler<HTMLInputElement> = (e) => {
const value = e.currentTarget.value; // correctly typed
};Submit (form)
javascript
const onSubmit: React.FormEventHandler<HTMLFormElement> = (e) => {
e.preventDefault();
};Keyboard
javascript
const onKeyDown: React.KeyboardEventHandler<HTMLInputElement> = (e) => {
if (e.key === "Enter") { /* ... */ }
};Focus / Blur
javascript
const onFocus: React.FocusEventHandler<HTMLInputElement> = (e) => { /* ... */ };
const onBlur: React.FocusEventHandler<HTMLTextAreaElement> = (e) => { /* ... */ };Pointer / Mouse / Wheel
javascript
const onPointerDown: React.PointerEventHandler<HTMLDivElement> = (e) => {};
const onMouseEnter: React.MouseEventHandler<HTMLDivElement> = (e) => {};
const onWheel: React.WheelEventHandler<HTMLDivElement> = (e) => {};Drag & Drop
javascript
const onDragStart: React.DragEventHandler<HTMLDivElement> = (e) => {};
const onDrop: React.DragEventHandler<HTMLDivElement> = (e) => {
e.preventDefault();
};Clipboard
javascript
const onPaste: React.ClipboardEventHandler<HTMLInputElement> = (e) => {
const text = e.clipboardData.getData("text");
};Touch (mobile)
javascript
const onTouchStart: React.TouchEventHandler<HTMLDivElement> = (e) => {};Animation / Transition
javascript
const onAnimationEnd: React.AnimationEventHandler<HTMLDivElement> = (e) => {};
const onTransitionEnd: React.TransitionEventHandler<HTMLDivElement> = (e) => {};Useful techniques
1) target vs currentTarget
- Use
e.currentTarget- it is always typed as the element the handler is attached to. e.targetcan be a nested node and is typed more broadly (EventTarget).
javascript
const onChange: React.ChangeEventHandler<HTMLInputElement> = (e) => {
// correct
e.currentTarget.value;
// e.target.value - will not compile without a type cast
};2) Inlining it directly in a component's props
javascript
<button onClick={(e: React.MouseEvent<HTMLButtonElement>) => { /* ... */ }} />3) The type of a handler prop in your own components
javascript
type Props = {
onClick?: React.MouseEventHandler<HTMLButtonElement>;
};
const MyButton = ({ onClick }: Props) => <button onClick={onClick}>OK</button>;Or "borrow" the signature from the native element:
javascript
type ButtonProps = {
onClick?: React.ComponentProps<"button">["onClick"];
};4) A handler that reads the whole form
javascript
const onSubmit: React.FormEventHandler<HTMLFormElement> = (e) => {
e.preventDefault();
const form = e.currentTarget;
const data = new FormData(form);
const email = data.get("email");
};5) A generic callback with a type parameter
javascript
function handleChange<T extends HTMLInputElement | HTMLTextAreaElement>(
e: React.ChangeEvent<T>
) {
console.log(e.currentTarget.value);
}Quick type reference
React.MouseEvent<T>/React.MouseEventHandler<T>React.ChangeEvent<T>/React.ChangeEventHandler<T>React.FormEvent<T>/React.FormEventHandler<T>React.KeyboardEvent<T>/React.KeyboardEventHandler<T>React.FocusEvent<T>/React.FocusEventHandler<T>React.PointerEvent<T>/React.PointerEventHandler<T>React.DragEvent<T>/React.DragEventHandler<T>React.ClipboardEvent<T>/React.ClipboardEventHandler<T>React.WheelEvent<T>/React.WheelEventHandler<T>React.TouchEvent<T>/React.TouchEventHandler<T>React.AnimationEvent<T>/React.AnimationEventHandler<T>React.TransitionEvent<T>/React.TransitionEventHandler<T>
Where T is the specific DOM element:
HTMLInputElement, HTMLButtonElement, HTMLDivElement, HTMLFormElement, HTMLSelectElement, HTMLTextAreaElement, HTMLAnchorElement, and so on.
Typical mistakes
- Using
anyin handlers - you lose hints and type checks. - Using
e.targetinstead ofe.currentTarget. - Forgetting to specify the element type (for example,
HTMLInputElement) - you will have to manually casttarget's type.
Short Answer
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